![]() ![]() ![]() You won’t always hit what you’re aiming at, but you won’t need to since the alien bugs usually just bounce around the screen waiting to be shot. Aiming is largely automatic, which strips away the complexity from the action. Your tanks turn so slowly that dodging enemy fire is nearly impossible. In each mode, you control one of a variety of tanks that trod across a city and spray giant bugs and cybernetic dragons with cannon fire. The game’s simplicity points to its arcade roots, but they don’t make it any more interesting. I would have been happy to see a boost button, given how slowly your tanks tinker across the battlefield, but the gameplay remains relatively simple. ![]() Each button performs the same attack there are no special combos or charge attacks. You move a tank across a battlefield with one analog stick and fire at things with any of the face buttons. Nintendo’s Wii U is one of the most advanced controllers on the market, but Tank Tank Tank only uses this new device for some of the simplest controls since the Atari generation. Namco has migrated its arcade title Tank Tank Tank over to the Wii U anyway, and the game is a flat, shallow experience that fails to justify a retail box price. These two segments of gaming are no longer designed around the same goals, so it rarely makes sense to port an arcade title over to a console. However, while console games have evolved into expansive worlds that can take hundreds of hours to explore, arcade games have remained intensely brief experiences designed to suck the change out of your pocket. Atari was barely able to cram Pac-Man onto one of its 2600 carts, and a lot of 8-bit console ports are pale shadows of their arcade counterparts. Porting arcade games over to consoles was once an impressive feat. ![]()
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